I decided to share some of the character archetypes that exist in this world. Sometimes, I like the idea of a sidenote to explain what a character would not naturally go into detail about in a first-person view. It feels more real for the main character to refer to something that he or she considers common knowledge without forcing in an explaination. Many of these concepts come from a table-top roleplaying game that I have been slowly designing for years. The more I add to it, the more numbers I have to crunch to try to keep an entire universe balanced. It can be pretty nerve-wracking, but table-top games will always have a fond place in my heart. I grew up with FASA’s Shadowrun and now own a fairly extensive collection of the older White Wolf books. Even if it did not bring me any fame or fortune, just the thought of being able to one day walk into a store and see my own book on a shelf makes me ecstatic.
- “Sin Drinker” – There is no collective name for these men who have gazed too deeply into the abyss. They have taken it upon themselves to absorb monsters through ritual; weaving them into their very essense in order to pursue their goals. They vary as widely as the possible combination of creatures they can possess. This great host of abilities also can come with terrible consequences. The minds of the imbibed still exist and can struggle for control of their fused bodies eternally. Only addled intelligences and collaborators surrender quietly. Even those of the greatest wills and mental fortitudes eventually succumb to the daily onslaught on their sanity as they add to their monstrous repertoire in pursuit of achieving Chimera. Because of this, the technique is often banned or shunned in most cultures.
– “Chimera” – A perfect fusion. All minds, bodies, strengths, weaknesses, abilities, and ineptitudes compliment each other to form a juggernaut of immense power without the crippling battle to retain one’s mental and physical coalescence. Many believe this to be no more than a pipe dream.
- Tamer – With diligence and training, Tamers seek to domesticate magical beasts to do their bidding. In some cities, many monsters have become established pets, beasts of burden, guards, and hounds through their efforts. Tamers also serve as embassadors and negotiators with creatures of an intelligence too great to subdue.
- Invoker – This class seeks to dominate monsters through less mundane means. Though the methodology varies on culture and religion, Invokers use incantation to bind beasts to physical objects such as crystals or talismans. Unlike Tamers, Invokers do not need to train or domesticate their catch, nor are they limited by the monster’s mental capacity. Bound monsters are slaves to their Invoker’s commands and can be conjured at will. Beings of incredible essense or willpower can summon the strength to break their entrapment or resist altogether. Some more devious types have been known to bide time in their entrapment until an opportunity arises to shatter their bounds and slay the Invoker.
- “Patchworkers” – These men have used technological aspirations in an attempt to circumnavigate the innate crutches associated with “Sin Drinking”. By grafting on or replacing portions of their body with the parts of monsters, Patchworkers seek to gain heightened physical prowess and the innate abilities of the associated “piece”. Technologically advanced culture is scarce in this world, but the influence of these technocracies can stretch across continents. Their clout has created black markets and “chop shops” which deal with illegal and valuable parts of creatures. Some Patchworkers are walking behemoths who look like Frankenstein’s monsters while others can simply be a clique of teenagers who are following a fad to have cat-like eyes. Rejection of the foreign body can occur when dealing with esoteric monsters or too many modifications. This can result in various adverse, sometimes gruesome, effects.